Characters, whether hyperreal digital humans or imaginary creatures, involve a complex layering of artistic and technical expertise. With these services, our artists create characters in astonishing detail.
Sculpting &  Modelling
A 3D character is created through sculpting or modelling, two approaches that each have their own use case, depending on the form and surface of the object. While sculpting is more organic, modelling is more mechanical. 
At Reblika we can create characters with either method.
Skin is especially tricky to render digitally. The surface texture, how light is absorbed or scattered, and accurate shading must all come together for a character to look realistic. 
We use advanced shading techniques to create the life-like, tiny imperfections that, as humans, we only notice when they’re missing: pores, freckles, hair follicles. For example, micro-facet based normal mapping allows us to recreate the microscopic structures of human skin in pixel form.
We also take data scans of actors. These scans capture microscopic details of the actor’s face, from every angle, and provide the foundation for other services such as facial rigging.

Hair is one of the most difficult parts of hyperreal characters, and it’s easy to imagine why. 
Picture your best friend outside on a sunny day. Where does the light reflect off the hair? How does the reflection change, when you take a step to the left? What does it look like when the wind blows?
Thanks to 100,000-150,000 strands of hair, there are countless angles, reflections, and refractions of light on a human head! Plus hair grows in various shapes, curls, and colors, parting in different directions.
To get it right for every hairstyle, our shading model recreates three key elements of the physical world: 
-the various reflections of light bouncing off the surface of the hair, based on multiple directions or anisotropic specularity 
-the refraction of light through the surface layer
-and the scatter of light through multiple strands. 
Our character grooming services also include makeup and any other hyper realistic detail, right down to the peach fuzz on their cheeks.

Facial rigging is the process of reflecting human emotion in a character’s face. Facial expressions involve many muscle contractions. In the digital realm, each contraction is designed.

Our production team can create an entire range of motion — and emotion — for any character, using facial rigs based on 52 movements from Paul Ekman’s Facial Action Coding System (FACS).

Rigging goes beyond musculature, too. If a character is getting angry, the forehead should crease and the cheeks should flush. Our team’s wrinkle and blood flow mapping will add this extra realism to the character’s face.
Simulation FX
Body rigging is necessary for any animation. To ensure a character’s body moves realistically, we design every aspect of the anatomy, from the skeleton to the skin. On the skeleton, we build muscles around the joints. These muscles then move with the skin mesh. As a result, each limb has a full range of motion and looks extremely life-like.
When a character moves, smaller pieces move on their own. As the full body is running, does a bit of fat jiggle or does the leg muscle ripple? What about the hair and clothes?
When a mouth opens, do the lips slightly stick together?
These finishing touches belong to character FX and simulation. We can replicate the smallest detail of movement, creating life-like effects for materials such as skin, hair, fur, and cloth. 
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