Reblika is an award-winning character company that creates state-of-the-art digital humans state-of-the-art 3D scans for the gaming, tech, film, and fashion industries. We specialize in the digital capture and reconstruction of people, objects, and environments.
With the help of cutting-edge technology, our team of artists can build hyperreal characters from your imagination or bring someone back to life in the virtual world. Reblika’s character services include grooming, facial and body rigging, FX and simulation. We also offer 3D and 4D capture services, from in-studio photogrammetry to an on-site mobile scanning service. 
For portfolio or project inquiries, please get in touch!
Our Team
Mao Lin Liao
Karine Cochetel
Office Manager
Daniel Visscher
Creative Producer
Marlon R. Nuñez
Lead Character Artist
Fareed Nagy
Character Artist
Julie Beliveau
Character Artist
Joyce Uijtdehaage
Character Artist

Andre Ferwerda
Character Artist
Basem Magdy
FX / Grooming Artist
Kevin Braber
Character Artist
Alexander Berx
Pipeline TD

Lorenzo Bahadur
Character Artist
Nathan Ecury
Junior Character Artist
Yuchen Bao 
Intern Character Artist
Sebastian Pfeifer
Intern Character Artist
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