01
What is OmniFace?

What is OmniFace?


OmniFace is a comprehensive & feature-specific technology for creating believable facial expressions. Simply upload your own face model or scan data and we do all the hardworking. No more need to model blendshapes by hand. Different purposes of topology like real-time or high-end VFX mesh are supported.


Spend more time on the creative part, we'll take care of the rest.

Building your own facial expression requires a lot of anatomy experience and technical know-how. Often this is something only big Hollywood studios can do with a big VFX pipeline. With OmniFace we want to offer the CG and tech industry a turnkey solution that relies on our team VFX experience to create this library of expression guarantee seamless integration with your own facial rig that is compatible with all the DCC like Maya, Blender, 3ds Max C4D and Houdini.




  

02
Advantages

Advantages


Time & cost-saving

On average it takes a good artist 2 weeks time and can take a big chunk of your character budget. We offer our service more affordable to have your own facial expression library. 

Experience

This technology could only be realized through experience and close collaboration between artists and the dev team. We spend a lot of time testing different topologies and types of human faces ranging from cartoony to hyperreal characters.

Speed

Automation is key in our service. We have a semi-automated pipeline that can offer 24 hours delivery after model approval & payment. We spend most of our time on quality control to guarantee the best result.






03
Examples

Examples


Our dataset is acquired by 3D scanning and then finetuned to work with system like Apple ARkit, Faceware and Dynamic XYZ. Optionally we can split expression into Left and Right with no additional cost.

  • Stylized vs Realistic
  • Young & Old
  • Male & Female
  • Ethnicity
  • BMI

Range of Motion

Facial Retargeting with Automatic Range of Motion Alignment. While facial capturing focuses on the accurate reconstruction of an actor's performance, facial animation retargeting has the goal to transfer the animation to another character, such that the semantic meaning of the animation remains. Because of the popularity of blendshape animation, this effectively means to compute suitable blendshape weights for the given target character. 



Sample overview

Current methods either require manually created examples of matching expressions of actor and target character or are limited to characters with similar facial proportions (i.e., realistic models). In contrast, our approach can automatically retarget facial animations from a real actor to stylized characters.


  

04
How it works

How it works


Over the years we have developed in-house technology to transfer facial landmarks from face to face another disregard their topology and mesh density. This was not possible without some serious computer vision and mathematics.  We manage to finetune this process and this process is almost 100% automated. To guarantee quality we still add some human hours to do quality control to ensure the best quality. 




05
Inquiries

Inquiries


Omniface is currently open for early beta access. Please contact us for a free trial. We love to hear your feedback and how we can improve our service.

Contact us

  

Our services

Characters, whether hyperreal digital humans or imaginary creatures, involve a complex layering of artistic and technical expertise. With these services, our artists create characters in astonishing detail.

What is OmniFace?

What is OmniFace?


OmniFace is a comprehensive & feature-specific technology for creating believable facial expressions. Simply upload your own face model or scan data and we do all the hardworking. No more need to model blendshapes by hand. Different purposes of topology like real-time or high-end VFX mesh are supported.


Spend more time on the creative part, we'll take care of the rest.

Building your own facial expression requires a lot of anatomy experience and technical know-how. Often this is something only big Hollywood studios can do with a big VFX pipeline. With OmniFace we want to offer the CG and tech industry a turnkey solution that relies on our team VFX experience to create this library of expression guarantee seamless integration with your own facial rig that is compatible with all the DCC like Maya, Blender, 3ds Max C4D and Houdini.




  

Advantages

Advantages


Time & cost-saving

On average it takes a good artist 2 weeks time and can take a big chunk of your character budget. We offer our service more affordable to have your own facial expression library. 

Experience

This technology could only be realized through experience and close collaboration between artists and the dev team. We spend a lot of time testing different topologies and types of human faces ranging from cartoony to hyperreal characters.

Speed

Automation is key in our service. We have a semi-automated pipeline that can offer 24 hours delivery after model approval & payment. We spend most of our time on quality control to guarantee the best result.






Examples

Examples

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How it works

How it works


Over the years we have developed in-house technology to transfer facial landmarks from face to face another disregard their topology and mesh density. This was not possible without some serious computer vision and mathematics.  We manage to finetune this process and this process is almost 100% automated. To guarantee quality we still add some human hours to do quality control to ensure the best quality. 




Inquiries

Inquiries


Omniface is currently open for early beta access. Please contact us for a free trial. We love to hear your feedback and how we can improve our service.

Contact us

  

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